Overview

Away Snake is a short-cut flow drill that moves continuously across the width of the pitch and back. Players work in groups of 3–5 with one disc. The player at the front of the group holds the disc. The next player in the queue steps forward into a shallow out-and-back cut — going out to one side and curling back in to receive the disc approximately 5 metres ahead of the thrower. Short, quick, close.

As soon as they catch, they become the new front of the group. The queue compresses forward, the next player cuts to the opposite side, and the pattern continues. The group makes its way across the full width of the pitch, then back.

This is a five-minute drill. The point is not ground gained or complexity — it is quick-release discipline, cut timing in tight space, and the habit of catching in motion and immediately being ready to throw again.


Aims


Targeted Core Skills

  • Short-cut timing — commit out, come back in, arrive in motion
  • Quick-release decision-making — connect to 2 Second Window
  • Scanning before the catch — the group is always moving, so the next cut begins before the previous one has been completed
  • Catch-and-carry — arriving to a short pass already in a position to look upfield

Setup

  • Groups of 3–5 players, spread loosely in a line perpendicular to the direction of travel
  • One disc at the front of the group
  • Starting position: one end of the pitch, facing across the width
  • The group will travel across the full pitch width and back

(Diagram: horizontal line of players. First player has disc. Second player cuts wide, curves back in 5m ahead. Arrow shows shallow arc. Group advances 5m each rep across the pitch.)


Execution

  1. Player 1 (front, has disc) stands ready to throw.
  2. Player 2 (next in line) cuts out to one side — not wide, not deep — a short, shallow arc of roughly 3–4m out before curling back in.
  3. Player 2 arrives approximately 5m ahead of Player 1 — in front, not beside. The cut gains ground forward and slightly to the side.
  4. Player 1 throws immediately when Player 2 comes back in. No holding, no waiting. If the cut is there, the disc goes.
  5. Player 2 catches and becomes the new front — they now have the disc and are the new thrower.
  6. The rest of the queue compresses forward: Player 3 is now immediately behind Player 2.
  7. Player 3 cuts to the opposite side — the cuts alternate left and right every rep.
  8. Repeat. The group snakes forward across the pitch width.

At the far sideline, the group turns and comes back the other way. Same pattern, alternating sides.

Key rules:

  • Cuts are shallow — 5m of ground per rep, not 15m. This is not a strike cut.
  • The thrower releases immediately when the cutter comes back in. Holding kills the flow.
  • The queue compresses — do not let gaps grow between players. Stay tight and ready.

Emphasis / Coaching Focus


Common Mistakes


Developments

Development 1 – Passive Defender

Objective: Add a body in the space to force the cutter to commit the out-step more genuinely.

  • Add one defender who stands in the throwing lane between the current thrower and the next cutter
  • They do not actively defend — they occupy space
  • The cutter must get outside the defender before coming back in
  • The thrower must thread the disc past the defender's position

This is the same principle as the Swiss interference development — presence without active defence forces genuine cut commitment and throw decision.

Coaching Emphasis:

  • The defender makes the out-step necessary. Without them, players drift straight in. With them, they have to go out first.

Progressions / Regressions

Regression:

  • Static throwing — players line up, throw-and-go to the next in line without the cut, just to establish the flow and timing before adding the out-and-back arc
  • Reduce group size to 3 so the pattern is slower and more visible for newer players

Progression:

  • Increase the ground covered per rep — 7–8m instead of 5m, demanding more accurate leading passes
  • Specify a throw type (rollcurve, IO) for one direction of travel — combines with the disc-shape work from Swiss

Coaching Notes