Definition
A give-and-go is a paired exchange: the thrower releases the disc and immediately cuts for the return pass, receiving back in stride. The whole exchange happens inside the time it takes for a defender to recover from the original throw.
"Throw and Go" is the same action seen from the thrower's side; "Dribbling" is what we call a chain of give-and-gos run together to move the disc up the pitch.
In Context
The give-and-go is the central motion in our offence. We are not a team that waits for a perfect deep look — we are a team that uses short give-and-go exchanges to drag defenders out of shape and to put a thrower into the Power Position Channel over and over again.
The exchange works because the thrower's defender — having just defended a throw — is in the worst possible position to defend the next cut. The window opens for two reasons:
- The defender's momentum and balance are wrong
- The mark is no longer applied
Both of those advantages disappear within roughly two seconds. So the give-and-go is not optional after the throw — the cut goes immediately, or the advantage is gone.
See Give-and-Go Ultimate for the full play-style page that builds on this concept.