| 2 Second Window |
The window in which a player on the disc must read the field and decide — if something is developing, play it through; if nothing is developing, reset. |
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| Active Handler |
The handler currently in primary ball-carrying position with the disc. |
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| Break Side |
The side of the pitch the force is closing off — the harder, higher-value side to throw to. |
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| Buzz Switch |
A defensive technique where two defenders swap their marks in motion to disrupt a give-and-go or handler exchange. |
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| Catch in Stride |
Receiving the disc while still in motion, ready to throw or cut again without a stop. |
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| Continuation |
The cut and throw that come immediately after the disc is moved — the next link in a flow sequence. |
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| Cup |
The front layer of a zone defence — the players directly pressuring the disc and the immediate surrounding space. |
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| Cutback |
Reversing momentum along your cutting line to reset an unsuccessful cut or create a new angle. |
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| Danger Zones |
Areas of the pitch where the risk of conceding or turning over the disc is highest, defined separately for defence and offence. |
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| Deep |
The back defender in a zone, responsible for the deep space and any over-the-top shot. |
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| Dump Handler |
The handler offering the reset option behind or beside the active handler. |
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| Effective Force |
A mark that is fully settled, correctly positioned, and able to react to both the disc and downfield movement. |
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| Flow |
The state where the disc and the offence are continuously moving — every catch is a release and every release is a cut. |
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| Force |
The side of the pitch a defender's mark is set up to allow throws to — and by extension, the side they take away. |
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| Force Middle |
A defensive setup where two front defenders force the disc toward the middle of the field rather than to one sideline. |
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| Free Poaching |
When a defender leaves their mark to disrupt cutting lanes without being punished. |
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| Give-and-Go |
Throwing the disc and immediately cutting for an in-stride return — the engine of our play style. |
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| Inside-Out |
A throw shaped to start inside the marker's body and curve outward — the primary tool for breaking the force at close range. |
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| Iso |
An offensive cutter set apart from the rest of the formation so they can work 1v1 against their defender in clear space. |
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| Mark |
The defender stationed on the thrower, applying a force and contesting throws. |
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| Neutral Space |
The area of the pitch between the under space and scoring space — low value for attacking cuts, high value for clearing. |
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| Open Side |
The side of the pitch the force is set up to allow throws to — the easy side to throw to. |
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| Outside-In |
A throw shaped to start outside the receiver and curve back in — the counterpart to the IO, used to fade a disc into space. |
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| Pivot |
Stepping out around the established pivot foot to change throwing angle and move the marker. |
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| Power Position Channel |
The space ahead of a player who has just caught the disc in stride, before their defender can establish a force. |
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| Reset |
A backward or lateral pass that buys time, refreshes the stall, and gives the offence a new picture. |
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| Scanning |
The process of reading the pitch for options before committing to a decision — ideally completed before the disc arrives. |
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| Scoring Space |
The high-value attacking zone in the final 15 metres before the endzone, where scoring pressure is highest. |
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| Secondary Handler |
The handler who occupies dump space when the dump handler has moved. |
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| Side Stack |
A stack of offensive players pinned to one sideline, leaving a wide central area for an isolated cutter to work. |
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| Slash Cut |
A horizontal cut across the front of the disc that opens up both an under and a deep option from the same motion. |
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| Sliding |
A marking technique that maintains a consistent force direction by moving with the thrower's pivots rather than reacting to them. |
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| Split Cut |
A cut that attacks directly at a defender to force a commitment, then exploits the angle they leave open. |
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| Stall Count |
The 10-second clock the marker counts on the thrower — the rule-based time pressure on the disc. |
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| Strike Cut |
A direct downfield cut toward the endzone, made to receive the disc in stride or into the power position channel. |
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| Swing |
A long lateral pass across the field that moves the disc from one side to the other and re-shapes the picture. |
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| Trap |
A force or zone shape set deliberately to keep the disc on the sideline and deny the swing back into the field. |
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| Under Space |
The high-value attacking zone in the first 15 metres in front of the disc, where most resets and continuation cuts are received. |
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| Upline |
A handler cut that attacks vertically up the sideline or up the lane the disc is on, against a defender expecting a backfield reset. |
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| Vertical Stack |
An offensive formation where cutters line up vertically through the centre of the field, leaving lanes on either side for cuts. |
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| Wing |
The wide-positioned defenders in a zone, responsible for the sideline lanes, swings, and supporting the cup. |
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