Overview
Read and React – 3v2 gives the offence a numbers advantage and asks them to find it through reading and communication — not through pre-planned movements.
The point of the drill is not to win by superior numbers. It is to develop the habit of scanning the whole picture before acting: finding who is free, communicating what you see, and making the simplest play rather than the most dramatic one.
Aims
- Train offensive players to read the whole field before committing to a cut
- Develop the habit of making the simple play when the advantage is available
- Build communication between the player with the disc and their options
- Train defenders to force the offence to earn the advantage
Targeted Core Skills
- Disc-in-hand scanning (catch and look first)
- Communicating options vocally ("Under," "I'm free," "Deep")
- Reading defensive positioning in real time
- Decision confidence — taking the open throw without overthinking
Setup
- 3 attackers vs 2 defenders in a 30x20m space
- One end line acts as the scoring line
- Disc starts in the hands of an attacker in the backfield
- Defenders start marked on the 2 players up field
- Active Handler Starts with a force applied to them, but the mark does not follow the play.
(Diagram to be added)
Execution
- The attackers up field activate simultaneously.
- They read where the defenders are and make moves.
- One attacker cuts to receive; the other creates/keeps space by moving or staying away.
- After the initial throw there should either be a pop back to the initial handler and continuation or make a power position shot to the other cutter.
Rotation: Score/turnover → It is a score if both downfield players touch the disc. A turn over is a turnover.
Emphasis / Coaching Focus
- Two attackers should not cut simultaneously — find who has the better option
- The players need to look at each other and the surroundings and make a choice committing to that choice.
- Don't make the drill harder than it is — the advantage is real, use it simply
- Defenders: pressure the disc and force a decision, don't both chase the same attacker
Common Mistakes
- Both free attackers cutting at the same time and removing the advantage
- Player with disc holding too long and allowing defenders to recover
- No communication — both attackers guessing rather than knowing
- Attackers running set patterns instead of reading the defenders
Developments
Development 1 – Under and Deep clamps
Objective: Force overloads.
- The defensive players set up deep and under "clamps"
- Attackers learn to overload specific defenders/positions.
- Know when to get involved and when to stay out.
- COMMUNICATE
Coaching Emphasis:
- The call doesn't need to be sophisticated — it just needs to happen
- "overload" from the attacker without the disc is also allowed and encouraged
Development 2 – Continuation Constraint
Objective: Add disc movement after the first pass.
- After the first pass, the original thrower must immediately move to create a continuation option
- The team must complete two passes before scoring
- Defender resets and chases — the advantage must be maintained through movement, not just the first throw
Coaching Emphasis:
- The advantage is preserved through quick disc movement, not by holding it
- Move the disc like it is warm — connect to Move The Disc - Quick Ref
Development 3 – Restricted Middle
Objective: Connect to Clear the Middle principle.
- Divide the 30x20m space into thirds: two wide channels and a middle channel
- Throws crossing the middle channel are turnovers
- The offence must find the advantage through the wide channels
- Defenders shade to protect the middle
Coaching Emphasis:
- This forces creative angles and sideline throws
- Connect to Clear the Middle - Quick Ref: find the advantage without collapsing the middle
Progressions / Regressions
Regression:
- Start with 3v1 — one less defender to build scanning habits gradually
- No defenders — just three players finding the best option together
Progression:
- 3v2 + a passive fourth attacker who can be found but cannot receive the first throw
- Full live 4v3 to maintain the advantage theme at larger scale
Coaching Notes
- This drill exposes players who are used to running patterns rather than reading the game
- It is also one of the most effective drills for building the communication habit naturally — the advantage only appears if someone talks
- See Coaching Cues Reference for cues on decision-making, communication, and commitment
- See What Good Looks Like for what quality offensive decision-making and communication look like
- The simplest play is often the best. Reward boring, correct decisions.
- Connect to Backing Your Decisions: find the advantage and take it — don't hesitate to make the simple play