Overview

This drill picks up where Vert Stack - Breakside Under leaves off. The Cutter receives the under — and instead of stopping, the offense immediately strings together two give-and-go exchanges, the Cutter moving the disc across the pitch and back, finishing by receiving a leading pass down the sideline.

No defence. This is a movement and timing drill — the emphasis is on give-and-go mechanics, catching in stride, and the quality of the final leading pass. The pattern is fixed so players can focus on execution: release speed, positioning, and leading the Cutter into space rather than throwing to where they are.

The Cutter is the focal player throughout. They touch the disc three times — receiving the under, giving and going twice, and catching the final sideline continuation.


Aims


Targeted Core Skills

  • Give-and-go (throw and go, catch-and-release)
  • Cross-pitch disc movement
  • Leading pass — throw to space, not to body
  • Catching in stride
  • Sideline continuation pass

Setup

Four players in the following starting positions:

  • Handler A (Initial): Has the disc. Positioned as the original thrower — central or on the force-side handler lane.
  • Cutter: Positioned in the stack, ready to make an under cut to receive from Handler A.
  • Handler B (Second): Positioned across the pitch from where the Cutter will catch — in the handler space on the opposite side.
  • Handler C (Third): Positioned further across, in the dump/reset lane or near the far sideline — ready to receive from the Cutter after the first give-and-go.

No defenders. No mark.

(Diagram to be added)


Execution

  1. Handler A throws to the Cutter on an under cut.
  2. Cutter catches in stride and immediately swings to Handler B across the pitch — then continues cutting toward the break side.
  3. Handler B catches and gives back to the Cutter (give-and-go #1) — Handler B then cuts to clear.
  4. Cutter catches, turns, and gives to Handler C — then cuts upline or down the sideline.
  5. Handler C catches and immediately delivers a leading pass down the sideline to the Cutter already running the lane.

The Cutter touches the disc at steps 1, 3, and 5. Every catch is in stride — no stopping to re-set before releasing. The tempo of the give-and-gos should feel faster than any defender could track.

Rotation: Cutter → Handler A → Handler B → Handler C → (back to Cutter)

Add players to the Cutter queue if the group is larger than 4 — they hold in the Cutter position and rotate through.


Emphasis / Coaching Focus


Common Mistakes


Developments

Development 1 – Live First Touch

Objective: Connect this drill directly to Vert Stack - Breakside Under.

  • Run Vert Stack - Breakside Under as the preceding rep — Handler A is the original thrower, the Cutter makes the breakside under cut and catches live
  • From the moment of the under catch, the Cutter flows immediately into the give-and-go pattern — no pause, no reset
  • The transition from the under catch into the first swing to Handler B must be seamless

Coaching Emphasis:

  • "The under is not the end of the possession. It's the start of the move."
  • Connect to Move The Disc - Quick Ref: the disc should be moving again before the defence has registered where it went.

Development 2 – Variable Cutter Run

Objective: Remove the fixed sideline line from the Cutter's final run and require Handler C to read it.

  • After giving to Handler C, the Cutter chooses their run — sideline, diagonal infield, or a sharp upline angle
  • Handler C must read the Cutter's hips and weight the leading pass accordingly
  • Steps 1–4 remain fixed — only the final pass becomes a read

Coaching Emphasis:

  • "C: watch the hips, not the feet. Hips tell you the line before the feet commit."
  • Connect to Scanning: the read for the leading pass starts when the disc is in the Cutter's hands on give-and-go #2.

Development 3 – Token Mark on Handler B

Objective: Introduce light pressure on the give-back throw.

  • A neutral player stands loosely near Handler B — not defending hard, but occupying space
  • Handler B must still give back quickly to the Cutter in stride despite the presence
  • Do not add until the base pattern is clean and automatic

Coaching Emphasis:

  • "The mark doesn't change the timing. Same release, same target — with something in your eyeline."

Progressions / Regressions

Regression:

  • Remove one give-and-go exchange — run Handler A → Cutter → Handler C → leading pass only (three players)
  • Walk through the full pattern before running it at pace

Progression:

  • Add a second Cutter downfield — Handler C must choose between two leading pass options
  • Add a stall count on Handler B — must release inside 3 seconds

Coaching Notes