Overview
This drill picks up where Vert Stack - Breakside Under leaves off. The Cutter receives the under — and instead of stopping, the offense immediately strings together two give-and-go exchanges, the Cutter moving the disc across the pitch and back, finishing by receiving a leading pass down the sideline.
No defence. This is a movement and timing drill — the emphasis is on give-and-go mechanics, catching in stride, and the quality of the final leading pass. The pattern is fixed so players can focus on execution: release speed, positioning, and leading the Cutter into space rather than throwing to where they are.
The Cutter is the focal player throughout. They touch the disc three times — receiving the under, giving and going twice, and catching the final sideline continuation.
Aims
- Build give-and-go instinct — throw and immediately move into the next space
- Develop disc movement across the pitch through direction change after release
- Train the quality of the leading pass down the sideline — timing and weight
- Ingrain the habit of catching in motion and releasing quickly
- Connect handler exchanges to the Cutter's continued movement
Targeted Core Skills
- Give-and-go (throw and go, catch-and-release)
- Cross-pitch disc movement
- Leading pass — throw to space, not to body
- Catching in stride
- Sideline continuation pass
Setup
Four players in the following starting positions:
- Handler A (Initial): Has the disc. Positioned as the original thrower — central or on the force-side handler lane.
- Cutter: Positioned in the stack, ready to make an under cut to receive from Handler A.
- Handler B (Second): Positioned across the pitch from where the Cutter will catch — in the handler space on the opposite side.
- Handler C (Third): Positioned further across, in the dump/reset lane or near the far sideline — ready to receive from the Cutter after the first give-and-go.
No defenders. No mark.
(Diagram to be added)
Execution
- Handler A throws to the Cutter on an under cut.
- Cutter catches in stride and immediately swings to Handler B across the pitch — then continues cutting toward the break side.
- Handler B catches and gives back to the Cutter (give-and-go #1) — Handler B then cuts to clear.
- Cutter catches, turns, and gives to Handler C — then cuts upline or down the sideline.
- Handler C catches and immediately delivers a leading pass down the sideline to the Cutter already running the lane.
The Cutter touches the disc at steps 1, 3, and 5. Every catch is in stride — no stopping to re-set before releasing. The tempo of the give-and-gos should feel faster than any defender could track.
Rotation: Cutter → Handler A → Handler B → Handler C → (back to Cutter)
Add players to the Cutter queue if the group is larger than 4 — they hold in the Cutter position and rotate through.
Emphasis / Coaching Focus
- "Give it and go. Your feet move as the disc leaves your hand — not after."
- "Cutter: you're not done when you give it to B. Keep moving. B is giving it back."
- "Leading pass: 5 metres ahead of where they are now. Ahead, not at."
- "Catch in stride. If you're stopping to catch, you're making the next throw harder and breaking the drill."
- "Handler B: your only job is to give it back cleanly. Don't hold it."
Common Mistakes
- Cutter giving to Handler B then standing and waiting — they must continue moving so B can give it back in stride
- Handler B holding the disc while the Cutter gets into position — the give-back should be almost immediate
- Handler C throwing the leading pass flat to the Cutter's current position — the Cutter has to brake and wait, killing momentum
- Leading pass thrown with too much float — the Cutter runs past it
- Players jogging the cuts — the drill should have real pace. Intensity in the run matches intensity in the game.
Developments
Development 1 – Live First Touch
Objective: Connect this drill directly to Vert Stack - Breakside Under.
- Run Vert Stack - Breakside Under as the preceding rep — Handler A is the original thrower, the Cutter makes the breakside under cut and catches live
- From the moment of the under catch, the Cutter flows immediately into the give-and-go pattern — no pause, no reset
- The transition from the under catch into the first swing to Handler B must be seamless
Coaching Emphasis:
- "The under is not the end of the possession. It's the start of the move."
- Connect to Move The Disc - Quick Ref: the disc should be moving again before the defence has registered where it went.
Development 2 – Variable Cutter Run
Objective: Remove the fixed sideline line from the Cutter's final run and require Handler C to read it.
- After giving to Handler C, the Cutter chooses their run — sideline, diagonal infield, or a sharp upline angle
- Handler C must read the Cutter's hips and weight the leading pass accordingly
- Steps 1–4 remain fixed — only the final pass becomes a read
Coaching Emphasis:
- "C: watch the hips, not the feet. Hips tell you the line before the feet commit."
- Connect to Scanning: the read for the leading pass starts when the disc is in the Cutter's hands on give-and-go #2.
Development 3 – Token Mark on Handler B
Objective: Introduce light pressure on the give-back throw.
- A neutral player stands loosely near Handler B — not defending hard, but occupying space
- Handler B must still give back quickly to the Cutter in stride despite the presence
- Do not add until the base pattern is clean and automatic
Coaching Emphasis:
- "The mark doesn't change the timing. Same release, same target — with something in your eyeline."
Progressions / Regressions
Regression:
- Remove one give-and-go exchange — run Handler A → Cutter → Handler C → leading pass only (three players)
- Walk through the full pattern before running it at pace
Progression:
- Add a second Cutter downfield — Handler C must choose between two leading pass options
- Add a stall count on Handler B — must release inside 3 seconds
Coaching Notes
- This drill is about flow, not creativity. The pattern is fixed intentionally — players are building a physical habit. Once the habit is automatic, the variable development introduces real decisions.
- The most common breakdown is Handler B pausing on the give-back. Name it immediately and restart — the entire drill rhythm depends on that throw being quick.
- The leading pass is the most technically demanding throw in the drill — weight and angle both matter. Too much float kills momentum; too flat and the Cutter overruns it.
- Connect to Power Position Channel: the Cutter catching in stride after each give-and-go is the power position — disc arriving into movement, not into a static receiver.
- Connections: Vert Stack - Breakside Under, Move The Disc - Quick Ref, Power Position Channel, Scanning, 2 Second Window