Session Goal
By the end of this session, every player should treat the throw and the cut as one action — and any receiver catching into the power position should be releasing the next throw inside two seconds, with their first read going deep before defaulting to short.
Why This Session
The give-and-go play style depends on two related habits showing up together: the thrower follows their throw without thinking, and the receiver in power position uses the window rather than wasting it. Most teams have one without the other — they give-and-go enthusiastically but never look deep when the window opens, or they read deep well but never produce power positions to read from.
This session puts the two habits in sequence: build the give-and-go reflex, then introduce the power-position read on top of it. By the scrimmage, players should recognise the pattern in live play.
See Give-and-Go Ultimate and Playing the Power Position for the system context.
Session Overview
| Block | Time | Content |
|---|---|---|
| Warm-Up | 10 min | Dynamic warm-up + activation |
| Throwing | 10 min | 70s Throwing |
| Block A | 20 min | Throw and Go Lanes — base + Development 1 |
| Water Break | 5 min | |
| Block B | 20 min | Power Position Continue — base + Development 1 |
| Block C | 5 min | Reset and frame the scrimmage condition |
| Scrimmage | 20 min | Conditioned 5v5 — see condition below |
| Total | ~90 min |
Warm-Up (10 min) — Player-Led
Light jog, dynamic stretching, hip openers, lateral shuffles, A-skips. Resistance band activations on glutes and shoulders if available.
Coaching cue to open the session:
"Today the throw is half the play. Every catch is the start of the next cut. Cutters: feet move on release. Receivers in power position: read deep first, throw inside two seconds. That's the whole session."
Throwing – 70s Throwing (10 min)
Standard 70-throw warm-up — 10 of each shape. Today specifically, watch the inside-out and roll-curve forehand sets — those are the shapes that produce break-side throws out of power position. If they feel off, spend an extra two or three before moving on.
- "Shape and target on every throw. The break shape today is the throw you'll need this afternoon."
- "Driven, not floaty. Power-position throws are not warm-up lobs."
Block A – Throw and Go Lanes (20 min)
Goal: Build the give-and-go reflex at pair scale before adding decision pressure.
A1 – Base Throw and Go (10 min)
Two parallel lanes. Pairs run the throw-and-go chain — throw, follow, catch in stride, throw, follow, repeat. No defenders, no decisions. The point is the habit: feet move on release.
- "Feet move as the disc leaves your hand. If you're still standing where you threw from, you've stopped running our offence."
- "Catch facing forward — you should be ready to throw the moment the disc lands."
A2 – Add a Continuation Cutter (10 min)
Throw and Go Lanes — Development 1. A third player downfield is the continuation cutter. After 2–3 throw-and-go exchanges, the next thrower must hit the continuation cutter in the Power Position Channel rather than play another short give-and-go.
This is where players first feel that the give-and-go chain is a setup, not the whole play.
- "The chain is the setup. The continuation is the payoff."
- "Look for the deep read — only short if the deep is closed."
Water Break (5 min)
Water and a quick reset. One observation called out — usually a thrower who is still standing after the throw, or a receiver who is catching sideways. Name it once, clearly, before Block B starts.
Block B – Power Position Continue (20 min)
Goal: Train the read order in power position — deep first, continuation second, give-and-go third — under live decision pressure.
B1 – Base Read (10 min)
Power Position Continue base. Handler delivers a leading pass into the Power Position Channel. Receiver has three live options — deep cutter, continuation cutter, give-and-go target — and must read and release inside two seconds.
The first reps will be slow. Players will default to the give-and-go because it is the most familiar. Reinforce the read order — deep first — every rep.
- "First read deep. Always."
- "Catch facing upfield. If your hips are sideways, you've already chosen the wrong option."
- "Two seconds, then reset. Don't force a power-position throw after the window has closed."
B2 – Add Defenders (10 min)
Power Position Continue — Development 1. Each downfield option (D, C, G) gets a defender. Initially passive, then active. The defenders' job is to make exactly one of the three options genuinely open per rep — the receiver must read which option the defence is gifting.
This is the rep that builds the habit of reading the picture rather than throwing what was pre-decided.
- "Don't fight the picture. Take what they give you."
- "Read on the way in. If you're still scanning when you catch, you're late."
Rotation: Receiver → Handler → Continuation cutter → Deep cutter → Give-and-go target → Defenders → Queue.
Block C – Reset and Frame the Scrimmage (5 min)
Quick water and frame the scrimmage condition. One sentence — do not over-explain.
The condition: every time the disc moves through a power position, that score counts as 2 points. If a power-position window is wasted (caught and reset without the receiver looking deep first), the offence loses a point.
The condition is not perfect — coaches will make the call. The point is to bias the offence toward using the window, and to make the cost of wasting it visible.
Scrimmage – Conditioned 5v5 (20 min)
5v5 on a 60m field. Standard rules with the power-position scoring condition above.
Play to 5 points or 20 minutes, whichever comes first.
Coaching Focus:
- Are throwers following their throws, or watching them?
- When a receiver catches in power position, do they look deep first — even when they don't take the deep?
- After the final point, ask: "Where did your power positions come from? Where did they go?"
The goal is not perfect execution. The goal is the habit forming — players visibly behaving differently in power position than they did in the previous scrimmage.
Coaching Notes
- The give-and-go habit must come before the power-position read. Block A is not a warm-up — it is the foundation Block B depends on. If the chain is sloppy, slow it down rather than skipping ahead.
- The most common breakdown in Block B is a receiver defaulting to the give-and-go because it is familiar. Name it the moment you see it: "You skipped the deep read." Don't wait for the debrief.
- Watch the receivers' hips at catch in Block B specifically. Hips facing upfield = upfield throws. Hips facing sideways = sideways throws. The mechanic decides the read more than the read decides the throw.
- The scrimmage condition is a teaching tool, not a competition format. If players are gaming the rule rather than playing the game, drop it for the last few points and play freely. The habit is what matters; the rule is just the visible version of it.
- Connections: Give-and-Go Ultimate, Playing the Power Position, Power Position Channel, Move The Disc - Quick Ref, Throw and Go Lanes, Power Position Continue, 2 Second Window, Catch in Stride, Continuation, Flow, Playing in Flow